

While Terra Nil is relatively simple in the opening moments, progressing further introduces more mechanics and buildings, slowly growing more complex without becoming too overwhelming. Spend too many resources with minimal returns and you’ll need to (depending on your difficulty leve) either start over or take a few steps back to figuratively and literally get back into the green. Gains only come from positive impacts on the region, so rushed building with minimal effect will soon leave you in a tight spot. In order to earn more resources, you need to build with purpose. While very much like a city builder in its mechanics and structure, there are also aspects of puzzle games in the Terra Nil building process – use your finite resources to rewild as much of the land as you can through strategic placement with minimal overlaps, also taking into account power and placement requirements for each individual building.

Read: Reconnect with the planet: Miska and environmental activism in games Once that’s complete, you recycle your buildings before admiring your handiwork, and then leave the land better than you found it. Once you’ve brought enough life back to the region, it’s time to consider biodiversity and turn the plain greenery into lush forests, mangroves, and coral reefs, before then re-establishing animal populations. With each desolate region you venture to, your task is to begin the process of cleansing an environment not conducive to life through building structures such as wind turbines for power, toxin scrubbers to return the soil and water to its natural state, and irrigators to provide moisture and greenery.
